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Play Snake Game in C

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Hello Friends..!!
I have just Found a C Program to Play All Time Favorite
Game "THE SNAKE GAME"..

This is a game where The player controls a long, thin creature, resembling a snake, which roams around on a bordered plane, picking up food (Or some other item), trying to avoid hitting its own tail and wall.

Description: Use Arrow keys to move snake faster. you have to eat food and your tail becomes longer and point count, avoid hitting its own tail and wall.

Just follow the simple steps and start Playing:-

Step 1.
First Copy the Below Code :


#include<stdlib.h>
#include<ctype.h>
#include<conio.h>
#include<stdio.h>
#include<time.h>
#include<dos.h>

#define ESC 27
#define UPARR 72
#define LEFTARR 75
#define DOWNARR 80
#define RIGHTARR 77
#define SAVE 60
#define LOAD 61

main()
{
void starting(void);
void make_xy(char **,char **);
void getrand(char *,char *,char *,char *,char *,int,char);
char getkey(char,char);
void savegame(char *,char *,int,char);
int loadgame(char *,char *,char *);
void win_message(void);

char *x,*y,pos_x,pos_y,num,out=0,old_ch=0,ch=0,new_ch,new_x,new_y,old_num=0;
int i,length=6;

starting();
make_xy(&x,&y);
getrand(&pos_x,&pos_y,&num,x,y,length,ch);

while(!out){
if((new_ch=getkey(old_ch,ch))==ESC)
out=2;
if(out)
break;
if(new_ch==SAVE)
savegame(x,y,length,old_ch);
else if(new_ch==LOAD){
length=loadgame(x,y,&ch);
getrand(&pos_x,&pos_y,&num,x,y,length,ch);
}
else
ch=new_ch;
new_x=x[0];
new_y=y[0];
if(ch==UPARR)
new_y=y[0]-1;
else if(ch==LEFTARR)
new_x=x[0]-1;
else if(ch==DOWNARR)
new_y=y[0]+1;
else if(ch==RIGHTARR)
new_x=x[0]+1;
old_ch=ch;
if((new_x<2)|(new_y<2)|(new_x>79)|(new_y>22))
out=1; /* HIGHEST POSSIBLE SCORE ÷ (78*21-6)*5 = 8160 ÷ 10,000 */
for(i=1;i<length-!old_num;i++) /* NOT "length": TAIL-END MAY MOVE AWAY! */
if((new_x==x[i])&(new_y==y[i])){
out=1;
break;
}
if((pos_x==new_x)&(pos_y==new_y)){
old_num+=num;
/* x=(char *)realloc(x,(score+6)*sizeof(char));
y=(char *)realloc(y,(score+6)*sizeof(char)); */
/* if((x==0)|(y==0)) */ /* PROBLEM IS NOT HERE */
/* x=x;*//* SOMEHOW realloc ISN'T COPYING PROPERLY */
getrand(&pos_x,&pos_y,&num,x,y,length,ch);
}
if(!old_num){
gotoxy(x[length-1],y[length-1]);
putchar(' ');
}
else{
length++;
if(length==1638){
win_message();
return 0;
}
gotoxy(67,25);
printf("Score = %5d",length-6);
old_num--;
x[i+1]=x[i];
y[i+1]=y[i];
}
for(i=length-1;i>0;i--){
x[i]=x[i-1];
y[i]=y[i-1];
if(i==1){
gotoxy(x[i],y[i]);
putchar('Û');
}
}
x[0]=new_x;
y[0]=new_y;
gotoxy(x[0],y[0]);
printf(" \b"); /* USE THE FUNCTION _setcursortype() */
if(out)
break;
delay(99);
}
if(out==1){
gotoxy(1,24);
printf("The snake collided with the wall or with itself!\n"
"GAME OVER!!\t\t(Press 'q' to terminate...)");
gotoxy(x[0],y[0]);
while(toupper(getch())!='Q');
}
clrscr();
printf("Hope you enjoyed the game\n\n\t\tBye!\n");
return 0;
}

/*-------------------------------------------------------------------------*/

void starting()
{
char i;

clrscr(); /* FIRST TO DRAW A BOUNDARY for THE GAME */
putchar('É');
for(i=0;i<78;i++)
putchar('Í');
putchar('»');
gotoxy(1,23);
putchar('È');
for(i=0;i<78;i++)
putchar('Í');
putchar('¼');
window(1,2,1,23);
for(i=0;i<21;i++)
cprintf("º");
window(80,2,80,23);
for(i=0;i<21;i++)
cprintf("º"); /* THE BOUNDARY IS DRAWN */
window(1,1,80,25);
gotoxy(38,12);
printf("ÛÛÛÛÛ "); /* THE "SNAKE" IS PUT for THE FIRST TIME */
gotoxy(1,24);
printf("Welcome to the game of SNAKE!\n(Press any arrow key to start now,"
" Escape to leave at any time...)"); /* WELCOME MESSAGE */
gotoxy(43,12);
while(!kbhit());
gotoxy(30,24);
delline();delline(); /* REMOVING MESSAGE */
cprintf("\n( EAT THE NUMBER !! ) Score = 0");
gotoxy(43,12); /* GO TO THE HEAD OF THE SNAKE */
}

void make_xy(char **px,char **py)
{
char i;

*px=(char *)malloc(1638*sizeof(char)); /*EARLIER IT WAS 6, NOT 1638; BUT*/
*py=(char *)malloc(1638*sizeof(char)); /*realloc IS NOT COPYING PROPERLY*/
for(i=0;i<6;i++){
(*px)[i]=43-i;
(*py)[i]=12;
} /* THE TWO ARRAYS for COORDINATES OF THE SNAKE ARE SIMULATED */
}

void getrand(char *px,char *py,char *pn,char *x,char *y,int length,char ch)
{
int allowed=0,i; /* i AND length MUST BE int */

while(!allowed){
allowed=1;
srand((unsigned)time(0));
*px=rand()%78+2; /* GENERATING RANDOM POSITIONAL COORDINATES for */
srand((unsigned)time(0));
*py=rand()%21+2; /* PUTTING A RANDOM NUMBER */
if(ch==UPARR){
if((*px==x[0])&(*py==y[0]-1))
allowed=0;
}
else if(ch==DOWNARR){
if((*px==x[0])&(*py==y[0]+1))
allowed=0;
}
else if(ch==LEFTARR){
if((*px==x[0]-1)&(*py==y[0]))
allowed=0;
}
else if((ch==RIGHTARR)&(*px==x[0]+1)&(*py==y[0]))
allowed=0;
for(i=0;(i<length)&&allowed;i++)
if((*px==x[i])&(*py==y[i]))
allowed=0;
} /* THE RANDOM NUMBER GENERATED SHOULD NOT BE PUT ON SNAKE'S BODY */
srand((unsigned)time(0));
*pn=rand()%9+1; /* THE NUMBER */
gotoxy(*px,*py);
putchar(*pn+48);
gotoxy(x[0],y[0]);
}

char getkey(char old_ch,char ch)
{
char i;

if(kbhit())
for(i=0;i<5;i++){ /* if i too low, takes too many keystrokes */
while((ch=getch())==0);
if(ch==27){
/* out=2;
i=5;
break;*/return ch;
}
if((ch!=LOAD)&(ch!=SAVE)&(ch!=UPARR)&(ch!=DOWNARR)&
(ch!=LEFTARR)&(ch!=RIGHTARR))
continue;
if((ch!=old_ch)|(!kbhit()))
break;
}
else
for(i=0;(i<12)&(!kbhit());i++)
delay(100);
return ch;
}

void savegame(char *px,char *py,int length,char ch)
{
FILE *fp;
int i;

rename("snake.sav","snake.bak");
fp=fopen("snake.sav","wb");
fprintf(fp,"%d %c",length,ch);
for(i=0;i<length;i++)
fprintf(fp,"%c%c",px[i],py[i]);
fclose(fp);
}

int loadgame(char *px,char *py,char *pch)
{
FILE *fp;
int length,i;

fp=fopen("snake.sav","rb");
if(!fp){
clrscr();
puts("ERROR: no saved game found in current directory!!!\n\n\t\t"
"Exiting...\n");
sleep(3);
exit(1);
}
window(2,2,79,22);
clrscr();
/* fscanf(fp,"%d %c ",&length,pch);*/
fscanf(fp,"%d %c",&length,pch);
for(i=0;i<length;i++){
/* fscanf(fp,"%d %d ",&px[length],&py[length]);*/
fscanf(fp,"%c%c",&px[i],&py[i]);
gotoxy(px[i]-1,py[i]-1);
putchar('Û');
}
window(1,1,80,25);
gotoxy(30,24);
delline();delline(); /* REMOVING MESSAGE */
cprintf("\n( EAT THE NUMBER !! ) Score = %5d",length-6);
gotoxy(px[0],py[0]);
printf(" \b");
fclose(fp);
return length;
}

void win_message()
{
window(1,1,80,25);
gotoxy(1,24);
delline();delline();
textcolor(14);
cprintf("CONGRATULATION!! YOU HAVE COMPLETED THE GAME!!\r\n"
"(Press any key to terminate...)");
clrscr();
textcolor(7);
}



Step 2.
Now Open Notepad..and Paste the Above Code in Notepad..

Step 3.
Now save the file as anyname.c as Save Type : All Type..
Now Paste the anyname.c file in BIN folder (Present in TC folder. )..

          • You Must have Turbo C/C++ to have TC folder


Step 4.
Now Open the anyname.c file using Turbo C/C++...At lastCompile It (Alt+f9) and just Run(Ctrl+f9).!!

That's all..Now you are ready to play all time favorite game "THE SNAKE GAME"..!!

Here is Some Screen Shots of Game:








You may also Like My previous Article which teach you

HOW TO PLAY MUSIC USING C PROGRAM..!!


Thanks.. :)
Hope you Like This..!!

Please give your precious Time to Share Knowledge.. :)


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How To Troll Someone’s Computer

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Troll your Friends Computer..
Just Follow the Simple Steps Below:

Step 1:
Print Screen of His Desktop

Step 2:
Rotate it 180 Degrees

Step 3:
Set it as Wallpaper

Step 4:
Right click on Desktop->view->unclick show desktop icons

Step 5:
Auto-hide Taskbar


Final Step:
Right Click on Desktop-> Screen Resolution-> then change Orientation to Landscape(Flipped)


So Now, His Mouse Pointer is Inverted.. So When He Moves his Mouse up,The Pointer Goes Down..!!       

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Play Music Using C Programing

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Just follow the simple steps and start showing off:-

Step 1.

First Copy the Below Code :



#include < dos.h >
float main(void)
{
float A,Bb,D,G,F;
A = 440;
G = 780;
Bb = 461;
D = 586;
F = 687;
sound(G);
delay(500);
nosound();
sound(G);
delay(250);
nosound();
sound(G);
delay(250);
nosound();
sound(G);
delay(500);
nosound();
sound(2*D);
delay(500);
nosound();
sound(2*A);
delay(250);
nosound();
sound(2*Bb);
delay(250);
nosound();
sound(2*A);
delay(250);
nosound();
sound(G);
delay(250);
nosound();
sound(F);
delay(500);
nosound();
sound(2*A);
delay(500);
nosound();
sound(G);
delay(250);
nosound();
sound(2*A);
delay(250);
nosound();
sound(G);
delay(250);
nosound();
sound(F);
delay(250);
sound(G);
delay(250);
sound(2*A);
delay(250);
sound(2*Bb);
delay(500);
sound(2*A);
delay(500);
sound(G);
delay(250);
sound(F);
delay(250);
sound(D);
delay(500);
nosound();
//end 1
sound(G);
delay(500);
nosound();
sound(G);
delay(250);
nosound();
sound(G);
delay(250);
nosound();
sound(G);
delay(500);
nosound();
sound(2*D);
delay(500);
nosound();
sound(2*A);
delay(250);
nosound();
sound(2*Bb);
delay(250);
nosound();
sound(2*A);
delay(250);
nosound();
sound(G);
delay(250);
nosound();
sound(F);
delay(500);
nosound();
sound(2*A);
delay(500);
nosound();
sound(G);
delay(250);
nosound();
sound(2*A);
delay(250);
nosound();
sound(G);
delay(250);
nosound();
sound(F);
delay(250);
sound(G);
delay(250);
sound(2*A);
delay(250);
sound(2*Bb);
delay(500);
sound(2*A);
delay(500);
sound(G);
delay(250);
sound(F);
delay(250);
sound(D);
delay(500);
nosound();
//end 2
sound(2*A);
delay(250);
nosound();
sound(G);
delay(250);
nosound();
sound(F);
delay(250);
sound(G);
delay(250);
sound(2*A);
delay(250);
sound(2*Bb);
delay(500);
sound(2*A);
delay(500);
sound(G);
delay(250);
sound(F);
delay(250);
sound(D);
delay(500);
nosound();
sound(2*A);
delay(250);
nosound();
sound(G);
delay(250);
nosound();
sound(F);
delay(250);
sound(G);
delay(250);
sound(2*A);
delay(250);
sound(2*Bb);
delay(500);
sound(2*A);
delay(500);
sound(G);
delay(250);
sound(F);
delay(250);
sound(D);
delay(500);
nosound();
return 0;
}

Step 2.

Now Open Notepad..and Paste the Above Code in Notepad..

 

Step 3.

Now save the file as anyname.c as Save Type : All Type..
Now Paste the anyname.c file in BIN folder (Present in TC folder. )..

Step 4. 

Now Open the anyname.c file using Turbo C/C++...At last Compile It (Alt+f9) and just Run(Ctrl+f9).


Now you will listen a tune..

Try to get that Tune..!! ;)

Enjoy..!! :)
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